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  • Virtual reality in education, though still rather new, can no longer be thought of as a gadget, used for fun in a classroom. Many forms of research have been performed, the results of which are positive and encouraging, if not profound. VR offers a unique opportunity to catch and retain
  • Teachers come in all shapes, sizes, and ages, fortified by a varying number of years of experience. Let’s take two teachers at each end of the spectrum, knowing that the rest fall somewhere in-between. There is Mrs. Applebaum, 62 years old, and has about 37 years of teaching under her
  • “I want to have my students create VR simulations so they can learn both how these are made and how a student can apply newly-gained knowledge in a meaningful way.” This is a common sentiment from teachers the world over. Unsurprisingly, a teacher in India is no different from a
  • We have recently begun to highlight a young man using #TsubasaVR, and we have already gotten the question, “Who is Tsubasa?” With pleasure, I would like to introduce the world to this remarkable young fellow. Tsubasa is a Japanese man, in his mid-20s. He lives on his own and works
  • SINGAPORE, April 30, 2020 – Veative Labs, a leading provider of immersive learning solutions, is pleased to announce a global collaboration with Lenovo, the world’s largest supplier of educational technology. This collaboration will enable Lenovo customers to experience Veative’s entire collection of 550 interactive STEM modules on Lenovo computers through Lenovo’s
  • With more and more being written about VR, we can sometimes get mired in not fully understanding the jargon. Today, we’ll look at degrees of freedom, or DoF. This term refers to the ways that you can move within a 3D space. There are three main axes (rotational) and three
  • This is a heady claim to make, and before going further it is important to reflect upon the source of such a bold statement. So let’s look at who is making this assertion, why they make such a claim and what this means for the industry moving forward?   PricewaterhouseCoopers
  • Japanese student, Haru, is standing and using a VR while her classmate, Haruto, is using a PC. Both are working through this module on Transparent, Translucent and Opaque, but at their own pace and answering questions along the way. The content is the same, the delivery is slightly different. Right
  • As has been shared previously, Veative has been working with the UNICEF Innovation Fund to bring some of what we do out into an Open Source format. In our case, this is WebVR. So what exactly is Open Source, what can it be used for and why is it important?
  • Second language (L2) learning is a difficult task, fraught with a number of challenges. Difficulties can range from fear and anxiety, interference from one’s native language (L1), the kinds of learning opportunities that are available, and how to keep engaged with the task at hand. This list is definitely much
  • This blog addresses an important issue: Do we really need Virtual Reality in education?   Shift from Memorizing To Higher Order Thinking   VR-based immersive and experiential learning has the potential to create a deeper level of engagement with target topics, in a distraction free environment. Such an environment creates chances for focus and