“I want to have my students create VR simulations so they can learn both how these are made and
how a student can apply newly-gained knowledge in a meaningful way.”
This is a common sentiment from teachers the world over. Unsurprisingly, a teacher in India is no different from a teacher in Canada, who is no different from a teacher in Poland. We want our students to gain knowledge, deepen that understanding, then ultimately apply said knowledge in a creative way.
- Easily import and view 360-degree videos & images
- Supports various multimedia content: images, videos, audio
- Features include text labels, slideshows and media overlays
- Navigate scenes through HotSpots or iMenu
- Make edits directly from within a VR headset
- Work completely offline
Though Veative has created the world’s largest library of interactive learning content for both STEM and ELL, we have long understood that we cannot possibly fill every need in the market, and that there is great value to having students (and teachers) create experiences on their own. Veative content is a great way to start visualizing ways of working in and conceptualizing 360 environments. It can be the model of how to take an idea forward. From there, it becomes easier to create your own ideas and expand beyond what Veative does. Our challenge to all is simple… make it better than Veative and we will highlight your work on a future site.
At Veative, we have met with, studied, and had deep conversations with many VR editing companies over the past four years. To be perfectly honest, each one of them has a wonderful product, and every one that we have met in these companies has been an interesting and clever person. But we couldn’t go forward with them because of a few nagging issues.
If those issues (such as bandwidth, storage costs, lagging internet, router setup, and so on) would end up being passed along to a school, we never felt comfortable doing so. That has been our dilemma, and the high bar that has been set internally. So, what’s the answer? A fully offline solution, with an online option for further convenience.
Practically every school in the world has some amount of internet connectivity. If you wish to share kilobytes or maybe megabytes of data, most schools can make that happen. But with VR projects, and filmed content (which is extremely heavy by nature), we are now talking about gigabytes of data. That is for 1 student project! Multiply that by a classroom of creators and further extend that to multiple classrooms, and you can see that the wheels fall off very quickly. As previously stated, I can’t pass that along to you, in all good conscience. And this is why we stress that offline creation and the ability to share directly to devices will ensure that every school, worldwide, has access to this kind of learning.
This first version of VRCreate leans heavily on being completely offline.
1.VRCreate make the VR project on a PC. Film your school, bring in other 360 images or backgrounds and then get creative. Add interactivity, links to other scenes, image popups, audio events, descriptions, quizzes and so on. Go to it! Compile your project, connect an EduPro headset and view that project in virtual reality. Share with your teacher or friends.
You never have to touch the internet and never need to incur charges or delays. Simple. That’s the basic package. Coming soon, in early 2023. VRCreate Pro will still rely on project creation offline, but will incorporate more online features (sharing to a variety of devices, segregating classes, and so on), which will greatly increase the convenience and utility of this program.
2. VRCreate Pro A premium package leveraging the convenience of internet connectivity. Still make your project completely offline, but when you are ready to share, you can stream that to other headsets, stream to a phone, add in collaborative features, segregate students into classes, and so on. That convenience will cost you a little more, plus add a storage/bandwidth dependency. If that is not a problem for your school, then this could be a very good option. Plus, you have the benefit that if the internet goes down, or is lagging, students can still complete their tasks because we haven’t made everything dependent on that part of the infrastructure.
To get a bit more info about online/offline, you can go to this page and watch the video. A wealth of experience has informed our approach as to how content can feasibly be shared with students, teachers, schools, and districts. We have the world’s largest library of interactive, curriculum-aligned VR content, and yet we make that completely available on a headset, 100% offline.
In 2016, we came out with a solution which included a router. By the end of 2017, we learned our lesson when the burden we put upon “less-technical” teachers was far too high to manage, and we dropped that dependency. It is something that works (sort of), but is not a solution. We feel confident in saying that this, Veative modules and VRCreate, is a full, end-to-end solution, ready for schools everywhere.